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CLIENT PROJECT

Artistry Community: Designing an engaging online exhibition experience

Artistry Community: Designing an engaging online exhibition experience

Turning an online slideshow into an immersive
exhibition for both artists and viewers.

Turning an online slideshow into an immersive
exhibition for both artists and viewers.

My Role

Product Designer

Timeline

3 months
2026

3 months
2026

Team

2 Designers

1 Developer
1 CEO

2 Designers

1 Developer
1 CEO

TYPE

Online Exhibition Platform

Overview

From slideshow to exhibition

From slideshow to exhibition

Artistry Community is an online exhibition platform for emerging artists. The experience felt closer to a slideshow and artists got visibility but no follow-up signals.

I joined as a volunteer designer. With 4 artist interviews and 15 viewer test responses, I redesigned the flow into themed segments, added interactions, and built a visitor book to hand off engineering specs for 5 fully annotated states.

Artistry Community is an online exhibition platform for emerging artists. The experience felt closer to a slideshow and artists got visibility but no follow-up signals.

I joined as a volunteer designer. With 4 artist interviews and 15 viewer test responses, I redesigned the flow into themed segments, added interactions, and built a visitor book to hand off engineering specs for 5 fully annotated states.

100%

of artists wanted change

33%

answered it's not engaging enough

7 2.6 s

Avg engagement time

Step 01

UX Audit

Current flow audit

Step 02

User Research

Interview & User testing

Step 03

Prototyping

Rapid Iteration Loop

Step 04

Ship

Handoff

Quick View

preeminent-cobbler-d735d0.netlify.app/

GIF preview

Move 02 · Interaction

Red-dot hotspot interaction

Clickable hotspots reveal artist context inline (inspiration, medium, process) — without leaving the artwork or losing the visual focus.

GIF preview

Handoff

Developer handoff annotations

Component library + 5 fully annotated screen states with CSS specs, transitions, and edge-case behaviors — so the dev team didn't have to interpret one-off styles.

Problem

Exhibition in name, slideshow in reality

Exhibition in name, slideshow in reality

We combined qualitative artist interviews with quantitative Maze testing, two angles on the same problem.

We combined qualitative artist interviews with quantitative Maze testing, two angles on the same problem.

Qualitative

4 emerging artists · 38–52 min interviews

“Exposure is nice, but it doesn't lead anywhere. We need feedback to grow.”

— Common theme across all 4 artists

Quantitative

15 viewers · Maze prototype test (Q1–Q9)

62%

Q3

wanted to revisit a specific artwork

33%

Q7

stopped — not engaging enough

“The exhibition feels very flat — not much interaction. Feel less immersive.”

— Q6 Open Response · Participant 499770890

Research & Strategy

Insight to decision

Insight to decision

No dedicated researcher. I ran AI-assisted research as domain expert, then mapped every insight directly to a design decision.

No dedicated researcher. I ran AI-assisted research as domain expert, then mapped every insight directly to a design decision.

01

Takeaway

Viewers got fatigued at dense, text-heavy sections — and 62% wanted to revisit a specific work without easily being able to.

Move 01

·

Structure

Decouple artwork from text

02

Takeaway

33% stopped because it wasn't engaging enough — clicking 'next' replaced actually looking at the work.

Move 02

·

Interaction

Red-dot hotspots on artwork

03

Takeaway

4/4 artists said exposure alone wasn't valuable — they wanted feedback and follow-up signals.

Move 03

·

Feedback

Guest book for engagement signals

Design Process

Rapid AI-assisted iteration loop

Rapid AI-assisted iteration loop

With 3 months of volunteer time and no dedicated UI designer, I leaned on AI to compress the visual exploration phase. Four full drafts in three weeks each one tested, scrapped, or refined based on artist and viewer feedback before moving forward.

Design Process

Designing for handoff

Designing for handoff

With 3 months of volunteer time and no dedicated UI designer, I leaned on AI to compress the visual exploration phase. Four full drafts in three weeks each one tested, scrapped, or refined based on artist and viewer feedback before moving forward.

Outcome

From AI prototype to production

From AI prototype to production

FleetSense shipped as a Geotab add-on — a complete product design system ready for engineering implementation.

FleetSense shipped as a Geotab add-on — a complete product design system ready for engineering implementation.

quiet-custard-bd4e5c.netlify.app/
preeminent-cobbler-d735d0.netlify.app/

17

Production-ready screens shipped

5

Fleet modules consolidated

120+

Design system components

Reflection

How this project changed how I design

How this project changed how I design

01

Designing from AI output is a new skill

Starting from a functional AI prototype is fundamentally different from 0-to-1 design. The hardest part isn't building — it's developing the critical eye to identify what the AI got right, wrong, and couldn't know without user context.

02

Scale requires systematic thinking

17 screens can't be maintained with manual discipline alone. Figma MCP taught me that the most important design decision is often 'how do I make this impossible to get wrong at scale?'

03

Domain knowledge is irreplaceable

AI helped me explore faster, but Jobin's domain expertise and Geotab's real user terminology made the difference between a generic dashboard and one that feels right to fleet managers.

Next steps

Validate the redesigned information hierarchy with a fleet manager usability test — measuring task completion rate on the KPI → Chart → Table flow versus a table-first baseline.